Theory

Post Archive

VIEW ALL
All Architecture Model System thinking Theory UX Presumptive Design
A nine-piece jigsaw puzzle: the four corners labeled

Architecture and User Experience, Part 11: The PQRS Model

Finally, after almost a dozen articles, I'm prepared to discuss a framework for a UX architecture, what I've called the PQRS Model, or Puzzle-piece Framework. To review, I've been mining Architecture (as in bricks-and-mortar) in the hopes of discovering ways to discuss UX architecture. Architecture has historically been strategic, no doubt because of its expense, but also because it encompasses so many life-safety and fundamental human needs. Until UX architecture crosses a similar threshold in its enterprises, it will remain a tactical player. That day is coming, for the same reasons Architecture crossed the threshold: enterprises can't accept the costs of…
READ ARTICLE
Scanned image of Boullee's proposed royal library from 1795.

Architecture and User Experience, Part 10: A Model for UX Architecture

In this installment I propose a need for, and an example of, a model for UX architecture. Models allow us to discuss a system without specifying particularities about the system. This is important if we want to understand how the system can be put to good (or better) use. Models also allow us to look at the relationships among various systems, again to improve their operational efficiency, or to determine allocation of resources. Throughout this series, I've looked to Architecture to inform UX architecture. Architecture's political and strategic positioning, its established processes and shared understanding among professionals provide a rich history…
READ ARTICLE
Photo of young boy confused by camera

Create First, Research Later

In which I suggest we should fail intelligently as early as possible to avoid costly failures down the road.
READ ARTICLE