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The Collaborative Organization

During the height of the pandemic, organizations were struggling to adjust to a completely different way of working together. But the pandemic merely highlighted a slew of longstanding questions about collaboration in the workplace. In this presentation I distinguish among a variety of ways of working together, most of which fall short of collaboration, and as a result are more likely to be embraced.
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A photograph of group of people chatting in an open office area

Random Collisions in the Workplace: The Role of Serendipity in Innovation

Organizations, and their leaders, are struggling in the years after the pandemic to define their return-to-office playbook. What is the right narrative that will bring people back into the office? What are the benefits of working in a collocated space that outweigh the costs of the commute and loss of flexibility in the work day? In our readout to leadership, in early 2023, the FoW taskforce offered several answers to those questions, including the value of simply running into each other.
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A few casually dressed office workers, some of whom are chatting in a hallway

Random Collisions in the Workplace: a driver of innovation

One of the workplace activities we rarely notice—bumping into people in the hall on our way to and from other places—turns out to be an unsung hero of innovation. As we find ourselves coming back to the office, many of us are rediscovering the delightful serendipity of this seemingly insignificant interaction. But don’t be fooled by its apparent lack of importance. Random collisions are anything but minor players in driving innovation across the enterprise. They are one of several antidotes to address remote-only workplaces (which, if left unattended devolve into siloed organizations). I was reminded of their importance in a…
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Digging Into a Design Thinking Playbook

this second article on the UX Playbook (published on productcraft.com), I highlight each of the four Mega-plays and decompose one into its constituent micro-plays. 
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Shifts in the Workplace: COVID, Design Thinking and the Future of Work

COVID and the global pandemic’s impact on working norms continue to raise questions about the nature of work and the “new normal.” How much time should employees be “in the office?” What is the impact of a fully remote workforce on an organization’s productivity, innovation and culture? By shifting work to our homes, how do organizations address employee safety, equity, access and privilege? These are just some of the questions athenahealth (the second largest electronic health records company in the US) raised in its “Future of Work” strategic initiative.
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Design Thinking as the Foundation for Design Operations

Design Operations - the optimization of people, processes and tools in service of design benefits from applying Design Thinking frameworks.
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UXPlaybook Game Board illustrating the full double-diamond in context

Delivering Better Products Using a Design Thinking Playbook

How can UX, Product and Engineering work together better if our frameworks aren't aligned?
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Crafting a Transparent Approach to UX Services

In a series of articles I've written for UXMatters, I describe an approach to writing proposals for services that distinguish your value proposition from your competition by leveraging three key principles: 1. Bill by "piece work" 2. Be transparent 3. Put your customer in control of the scope of effort
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Architecture and User Experience, Part 11: The PQRS Model

Finally, after almost a dozen articles, I'm prepared to discuss a framework for a UX architecture, what I've called the PQRS Model, or Puzzle-piece Framework. To review, I've been mining Architecture (as in bricks-and-mortar) in the hopes of discovering ways to discuss UX architecture. Architecture has historically been strategic, no doubt because of its expense, but also because it encompasses so many life-safety and fundamental human needs. Until UX architecture crosses a similar threshold in its enterprises, it will remain a tactical player. That day is coming, for the same reasons Architecture crossed the threshold: enterprises can't accept the costs of…
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Scanned image of Boullee's proposed royal library from 1795.

Architecture and User Experience, Part 10: A Model for UX Architecture

In this installment I propose a need for, and an example of, a model for UX architecture. Models allow us to discuss a system without specifying particularities about the system. This is important if we want to understand how the system can be put to good (or better) use. Models also allow us to look at the relationships among various systems, again to improve their operational efficiency, or to determine allocation of resources. Throughout this series, I've looked to Architecture to inform UX architecture. Architecture's political and strategic positioning, its established processes and shared understanding among professionals provide a rich history…
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