(A reprint from a blog originally posted on July 13th, 2016 on nomensa)
Preface
Stephen Hawking, in writing the introduction to “A Brief History of Time” reported the long-standing folk rule about science writing for lay audiences: Sales cut in half for every equation he introduced in his book. Two things about that: A) I can’t find any authoritative source for the original notion and 2) what does that mean for this article when the title is an equation?
Quick a snap quiz: Raise your hand if you got the memo that UX owns emotion and delight.
A really stupid search through google showed the first inklings of this meme back in 1994, with a slow ramp through the 90s until it burst out in the mid-2000s as a thing. By 2010 it was decided, UX owns emotion and delight. Who wants to argue with that? I’m happy to bicker about the verb “own”, but surely, if UX and design aren’t responsible for injecting emotion into experiences, what discipline is?
Photo Credit: Lesly B. Juarez
All right. How about this one: “Make it a ‘Wow!’ Delight our users!” Raise your hand if you haven’t heard it from your stakeholders.
Who else is starting to feel like Charlie Brown facing Lucy’s (American) football?
Now, don’t get me wrong: I’m just as passionate about crafting emotional experiences as I’ve ever been. It’s not that UX shouldn’t own emotion and delight; it’s that few organizations actually have what it takes to invest in delight. Building delightful experiences means restructuring how products are defined, designed and delivered.
So this rant is not about letting go of delight as the aspirational goal of UX. Quite the opposite. For delightful experiences to make it to market, the entire product development lifecycle must be focused on that outcome, and frankly, most organizations aren’t set up for that. Instead of driving for delight, maybe we should be helping our product and services teams aspire for something more achievable.
where S means Satisfaction, R means Results and E means Effort. Satisfaction depends on how much effort you require to get the results you desire.
Let me break that down a little.
I’ll start with Results. This equation has a lot to do with big data, data analytics and information visualization. The first question is: Can I even get the answer I need from this analysis? More interesting questions include: How good are the results? How many different types of analysis can I do? But Results could just as easily apply to accomplishing a task or even upleveling on a game. Clearly the richer the Results, the higher the Satisfaction.
Effort is fairly straightforward. The less effort, the more Satisfaction. In fact, mathematically, satisfaction approaches infinity when the effort approaches zero. How true! In the case of information visualization, the less effort required to manipulate the visualization, the greater the satisfaction. When data patterns are displayed appropriately, the analyst requires virtually no effort to gain insight.
The two right-hand terms work together: no matter how good the results, if the effort is too large, satisfaction will always be low. Paradoxically and obversely, no matter how poor the results, if there is virtually no effort, satisfaction will be high.
Photo Credit: brizzle born and bred via Fair (CC BY-ND)
Sure.
Consider this scenario: The data analyst opens the visualization and, with no further effort, is presented with an easily interpreted data set. Immediately, again with no further effort, the analyst sees the data is wrong. Huge satisfaction! Without any effort, she’s able to triage the situation and determine what needs to change. A click here, a slide there, a pivot or a shake, and voila the set is updated. Better, but perhaps still not perfect. Still, high satisfaction because the required effort is small even as the results improve. But reduced effort applies to any task, like registering for a new service, or building a profile. Even if the results are approximate, a “zero-effort” experience will deliver very high satisfaction. And equally important, she only needs incremental effort in the task to improve the results. Very satisfying indeed.
Sheesh. That was a lot, just to go through a simple equation. No wonder editors prefer no equations in articles! But what does any of this have to do with delight?
Well, the equation doesn’t read:
Just satisfaction. And here’s the thing: most organizations I’ve been working with would be overjoyed to achieve satisfaction. Delight? A pretty word, but they’re not ready for it.
And just to be clear: This isn’t the victim’s rant about how unfairly we’re all being treated as UX designers. This is a healthy dose of reality. For many stakeholders, achieving satisfaction is a huge step up. So, let’s not lose sight of delight. But rather than ask our organizations to reach for delight, and fail miserably, let’s get them to take the first step to delight by reaching for satisfaction.