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Architecture and User Experience, Part 11: The PQRS Model

Finally, after almost a dozen articles, I'm prepared to discuss a framework for a UX architecture, what I've called the PQRS Model, or Puzzle-piece Framework. To review, I've been mining Architecture (as in bricks-and-mortar) in the hopes of discovering ways to discuss UX architecture. Architecture has historically been strategic, no doubt because of its expense, but also because it encompasses so many life-safety and fundamental human needs. Until UX architecture crosses a similar threshold in its enterprises, it will remain a tactical player. That day is coming, for the same reasons Architecture crossed the threshold: enterprises can't accept the costs of…
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Scanned image of Boullee's proposed royal library from 1795.

Architecture and User Experience, Part 10: A Model for UX Architecture

In this installment I propose a need for, and an example of, a model for UX architecture. Models allow us to discuss a system without specifying particularities about the system. This is important if we want to understand how the system can be put to good (or better) use. Models also allow us to look at the relationships among various systems, again to improve their operational efficiency, or to determine allocation of resources. Throughout this series, I've looked to Architecture to inform UX architecture. Architecture's political and strategic positioning, its established processes and shared understanding among professionals provide a rich history…
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A reproduction of a wood engraving showing the use of an Edison wax cylinder recorder in both recording and playback mode.

Architecture and User Experience, Part 7: An Ecosystem Approach

Continuing the thoughts from the most recent article, I dig deeper into how UX architecture pervades the entire enterprise, assuming the enterprise has anything to do with people. World-class UX architecture is world-class systems design. It takes an ecosystem approach to considering the users' experience of the enterprise's products and services. UX Architecture as System Thinking UX architecture identifies, describes and designs an ecosystem of use for an organization's product or service. What constitutes such an ecosystem? Where does an "ecosystem of use" begin or end? 10 years ago, the answers to those questions were still emerging. Today, we have a body of…
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Create First, Research Later

In which I suggest we should fail intelligently as early as possible to avoid costly failures down the road.
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